using System;
using System.Drawing;

namespace RPGOnline.Controls.Map.Layers.Obstruction.Editors
{
    public class PixelClickedEventArgs : EventArgs
    {
        public MapCell MapCell { get; private set; }
        public Point Pixel { get; private set; }

        public PixelClickedEventArgs(int x, int y, MapCell mapCell)
        {
            MapCell = mapCell;
            Pixel = new Point(x,y);
        }
    }
}